Past Robots

Recycle Rush


Name: Occam XV: Jenga 

Status: --

Features:

* 4 Wheel Mecanum Drive

* 2- Motor AndyMark ToughBox Transmissions

*CNC cut aluminum frame

Description:

Recycle Rush is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season.





Name: Occam XIV: Al Pass

Status: Newest Demo Robot

Features:

* 6 high traction wheels

* 3- Motor AndyMark ToughBox Transmissions

*CNC cut aluminum frame

Description:

AERIAL ASSIST is played by two competing Alliances of three robots each on a flat 25’ x 54’ foot field,straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.



Robot Picture Coming Soon

Name: Occam XIII: Willie Climb

Status: Stripped of electronics (Just a Frame)

Features:

* 6 high traction wheels

* AndyMark ToughBox Transmissions

* Tape measure lifting system

* Frisbee dump mechanism

*CNC cut aluminum frame

Description:

ULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the Alliance receives. The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb up pyramids located near the middle of the field. Each robot earns points based on how high it climbs.



2012: Rebound Rumble


Robot Picture Coming Soon

Name: Occam XII: CJ

Status: Demo Robot

Features:

* 6 high traction wheels

* AndyMark ToughBox Transmissions

* Ball collector

* Wheel powered ball shooter

*AndyMark C-Base frame

Description:

Rebound Rumble is played by two competing Alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the Alliance receives. The match begins with a 15-second Hybrid Period in which robots operate independently of driver inputs. During this Hybrid Period, one robot on each Alliance may be controlled using a Microsoft Kinect. Baskets scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their Alliance score by scoring as many baskets as possible. The match ends with robots attempting to balance on bridges located at the middle of the field. In Qualification Matches, a robot from each Alliance will also try to balance on the white Coopertition™ bridge to score additional ranking points for each Alliance.




Name: Occam XI: Kevin

Status: Disassembled

Features:

* 6 high traction wheels

* Pneumatic gear shifters

* Three fingered grabber

* Winch powered elevator tower

*AndyMark C-Base frame

Description:

This year the game "Logomotion" requires the robot to travel down the field, pick up an inner tube in one of the shapes from the FIRST logo. It then has to bring it back to the driver's end of the field and hang the tube on a post of varying heights. We plan to have the arm reach the highest post at 9' because of the extra points for scoring higher. At the end of the match a mini bot will be deployed from the back, the teams with the most points wins the match.



2010: Breakaway



Robot Picture Coming Soon


Name: Occam X: Soccer Bot

Status: Disassembled 

Features:

* 8 high traction wheels

* Surgical tubing powered kicker

*Square aluminum tubing frame

Description:

Breakaway is a game played on the FIELD . Two ALLIANCES, one red and one blue, composed of three FIRST Robotics Competition (FRC) teams each, compete in each MATCH. The object of the game is to attain a higher score than your opponent by shooting BALLS into a GOAL, climbing on the ALLIANCE TOWER or PLATFORM, or by lifting an ALLIANCE ROBOT off the PLAYING SURFACE. 



2009: Lunacy




Robot Picture Coming Soon


Name: Occam IX

Status: Disassembled 

Features:

Coming Soon

Description:

Lunacy is a game played on a field known as the CRATER. Two ALLIANCES, one red and one blue, composed of three FIRST Robotics Competition (FRC) teams each, compete in each MATCH. The object of the game is to attain a higher score than your opponent by placing the GAME PIECES in the TRAILERS hitched to the opposing ALLIANCE’S ROBOTS. 



2008: Overdrive




Robot Picture Coming Soon


Name: Occam VIII

Status: Disassembled 

Features:

Coming Soon 

Description:

FIRST Overdrive is a game played on the TRACK . Two ALLIANCES, one red and one blue, composed of three teams each, compete in each MATCH. The object of the game is to attain a higher score than your opponent by making counter-clockwise laps with your robot around the TRACK while moving large TRACKBALLS over and/or under the OVERPASS that bisects the TRACK. 


2007: Rack "N" Roll



Name: Occam VII: Deadline

Status: Disassembled

Features:

* Six wheel drive geared to ~8ft/s

* Turreted arm

* Two-stage elevator

* Arm with two joints (wrist and elbow)

* Pneumatic claw

* Sensors on every actuation

* 3 feet tall at start

* 9+ft tall with arm fully extended

Description: 

In the 2007 game, Rack and Roll, teams could score points by placing inner tubes on a goal structure, the Rack, or by being over 4 inches above the ground at the end of the match. We chose to focus on scoring tubes while still being able to climb other team's ramps (the game was played in alliances of three). We achieved our primary goal with a very fast and complex arm that scored as many as six tubes in an official competition match. To achieve our second goal, the arm was attached to a six-wheel drive base that had excellent maneuverability, decent traction, and was geared to a moderate speed. Unfortunately, the arm's complexity was its undoing, and due to control problems, it was non-functional until our second regional.



2006: Aim High



Name: Occam VI: Concentrated Entropy

Status: Disassembled 

Features:

* High traction six wheel drive geared to 5.7ft/s

* Turreted shooter

* Adjustable shooting angle

* Human player loadable

* Can load from the floor

Description:

In 2006 points could scored by scoring small foam basketballs into either a goal nine feet above the field or a low goal by the floor. Additional points could be scored by having your robot on a ramp at the end of the game. Our robot was design to do every function in the game: load from the floor, load from the human player, shoot into the high goal, score in the low goal, climb the ramp, and play tough defense. Unfortunately, our device for adjusting our shooting angle was too small and did not affect the ball's trajectory enough to score in the high goal. The robot also arrived at competition fifteen pounds overweight, so instead of fixing the shooter we had to remove all the aiming devices. Luckily, we managed to lose all the weight without compromising drive system; so, we were still able to play very strong defense and get on top of the ramp. Our defensive capabilities and our skill at the ramp ended up getting us picked to become part of the 7th seed alliance (the game was played in alliances of three teams) at the NASA/VCU Regional which went on to defeat the 2nd seed in the quarter-finals before being defeated in the semi-finals by the eventual champions.



2005: Triple Play



Name: Occam V: The B.E.A.S.T

Status: Disassembled

Features:

* Four high traction pneumatic wheels geared to ~5ft/s

* Two stage elevator

* Four bar rotating arm

* Can load from auto-loader, human player, and floor

* 13-14ft maximum height

Description:

 In 2005 teams could score points by placing tetrahedrons (tetras) made out of PVC pipe onto several goals. Bonus points were awarded for being in your starting zone at the end of a match. We decided to design our robot with a very tall arm for scoring tetras and a powerful drive system to push away other teams trying to do the same. It was a sound strategy, but we had problems executing it. We made the sliders for the telescoping portion of the arm out of HDPE, a plastic that had the properties we wanted: low friction, tough, easy to machine, and cheap; unfortunately, we were unaware of another property HDPE possess--in humid air it expands. Since the HDPE was cut in early January, by competition it had swelled somewhat, increasing friction. The problem was exacerbated by our accidental use of a lighter test tetra to calculate gear ratios for our arm, which resulted in a less-than-ideal amount of torque. On the other hand, besides some easy to fix turning problems, the drive system worked perfectly, and successfully pushed many teams away from the goals.



2004: FIRST Frenzy


Robot Picture Coming Soon


Name: Occam IV: The B.E.A.S.T

Status: Disassembled

Features:

Coming Soon

Description:

 The object of the game is to attain a higher score than your opponent alliance by delivering balls into goals, 

capping goals with larger balls, and/or having robots hanging from the Pull-Up Bar at the end of the round of 

competition. The point values for each of those actions are explained below. A match is 2 minutes long. At the start of the match, all HUMAN PLAYERS, DRIVERS and COACHES must stand on the Team Zone Starting Line, 3 feet away from their Driver’s Station. An AUTONOMOUS PERIOD starts the match and lasts 15 seconds. Following the AUTONOMOUS PERIOD, the Driver Station controls will be activated and students may remotely control and operate their ROBOTS for the final 1 minute and 45 seconds of the match.



2003: Stack Attack



Name: Occam III: The B.E.A.S.T

Status: Demo Robot

Features:

* Four high traction pneumatic wheels

Description: 

In 2003, teams could gain points based on the number of game pieces (boxes) in their scoring zone; the score could be further increased by a multiplier based on the height of the tallest stack of boxes an alliance possessed. A large sum of bonus points was also available if, at the end of the match, a team's robot was on top of a ramp in the center of the field. We decided to design our robot to defend the top of the ramp from other robots, and to quickly move boxes from our opponent's scoring zone to our own. Thus, we built a very tough box-on-wheels with a strong and reliable drive system; a design decision which served us very well.



2002: Zone Zeal



Name: Occam II

Status: Disassembled 

Features:

* Two high traction pneumatic wheels

* High speed ball shooting mechanism

* Servo controlled goal grabber

Description: 

In 2002, points were gained by having goals in your scoring zone as well as for having balls in those goals. Bonus points could be scored for having some part of your robot in your starting zone. Our robot was designed to pull goals into our scoring zone and fire balls into them on the way.



2001: Diabolical Dynamics



Name: Occam I

Status: Disassembled

Features:

* Two wheel direct drive

* Pneumatic scissor lift

Description: 

Coming Soon


 





























Subpages (1): 3D Model of Al